- Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Disabled more hello, goodbye, and combat lines. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). A quest marker will be provided for where to go. I want to be sure the player hears what she has to say. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. This has now been fixed. Previously they were able to, and Serana turned hostile as a result. - "House of Horrors" quest awareness. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - Reduced randomness of gift-giving item pool. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - March of the Dead. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - Added in a timer quest that controls relationship variables with Serana. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. You must first get permission from me before you can modify, use, or alter my files for public use. - Serana will break up with you if she finds out you are already married. To fix this, just stop moving to refresh Serana's package stack. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! The player isn't her thrall or blood cow. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. Not to mention the mod should load faster on older hardware! 1.0 RELEASE! - Serana no longer drinks a blood potion (visibly) if she is not following the player. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Fixed custom greet loop with the "Arthon" name. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - 10 brand-new custom conversations, tied to specific character names! This is so you don't miss any commentary she has to say, when she wants to speak. - Added a follow-up line to College of Winterhold commentary. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Fixed some backend problems with the SDA Injured Dialogue. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). Includes both some radiant and story-driven conversations. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - A new romance mini-quest for players who have chosen to elope with Serana. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. - Banter toggle with custom-voiced followers. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. Kindred Judgment+Touching the Sky Revoice. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - The "Kjarah" name was using a voice file with the wrong pronunciation. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - Serana (and other followers) no longer triggers traps while stepping on them. - Disabled another bloodcursed arrows topic that should have been disabled. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Removed SDA Friendship requirement for the College of Winterhold commentary. ), and "Tale of the Tongues" from the vanilla game. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). She chooses to stick around, and her ending reaction to you has been toned down a bit. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. Therefore, Auri Banter is still in the game, but disabled by default. It seems to cause more problems and confusion than it's worth. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - Serana now comments on radiant intercourse after it happens. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Moved some dialogue lines to the "Can I talk to you for a bit?" If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - Added commentary on dragons returning. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). This has been fixed so that the dialogue will only occur during the proper MQ conversation context. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. You do not need to romance Serana for this. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player.